# JEX - GAMEPLAY

## BASIC GAMEPLAY

JEX is a combination game. You're presented a grid of up to 31 hexagonal cards in different colors. Your goal is to turn all cards until they become golden. But you have to be quick since time is always ticking...

There are two different kinds of combinations:**MATCH COMBINATIONS** and **BLACK JACK COMBINATIONS**.

### MATCH COMBINATIONS

In order to trigger a **MATCH COMBINATION** you have to combine **three or more** adjacent cards with matching card symbols.

- 3 - 3 - 3 ⇒
**MATCH!** - J - J - J - J ⇒
**MATCH!**

Think of it as something like **Bejeweled** or **Candy Crush**. The cards used in this combination will then turn and change their color, progressing more and more to becoming golden.

There is **one** exception from the **"three or more"**-rule:

After you activated the **SPECIAL MOVE** called **LIGHTNING** (see below), you can also combine only **TWO ACES** in order to trigger lightnings.

This is a nod to a French/German variation of blackjack called "Vingt-et-un" or "Siebzehn und Vier" in which two aces count as a blackjack too.

### BLACK JACK COMBINATIONS

Sometimes you won't find **MATCH COMBINATIONS**.

Don't worry. There is another way! Combine adjacent cards so that they sum up to a value of 21.

This is called a **BLACK JACK COMBINATION**.

- K + 7 + 4
**= 21**⇒**BLACK JACK!** - 5 + 5 + 7 + 4
**= 21**⇒**BLACK JACK!**

Picture cards (J, Q, K) are always worth 10.

Aces (A) can be worth 1 or 11.

- K + A
**= 21**⇒**BLACK JACK!** - K + Q + A
**= 21**⇒**BLACK JACK!**

### Fun fact

There are **810** possible ways to reach 21 (**695** if you don't distinguish between the different picture cards).

But in fact you just have to memorize **FOUR BASIC COMBINATIONS** to get a good head start. These basic combinations contain one **picture card** and two **number cards** adding up to 11.

- K - 9 - 2
- K - 8 - 3
- K - 7 - 4
- K - 6 - 5

(Of course the picture card doesn't have to be a **KING**, it could be a **QUEEN** or a **JACK** too...)

With these **BASIC BLACK JACK COMBINATIONS** you'll go a long way towards becoming a great JEX player!

### TIME LIMIT, DANGER ZONE & SAVEME

Each level has a predetermined **TIME LIMIT**. Have a look at the big timer bar at the top to see, how much time has already elapsed.

### Good to know

Do you see the tiny white **STAR INDICATORS** above the timer bar? They indicate when the next **STAR** (see below) will break. Win the level before the timer bar reaches these indicators to earn all five **STARS**.

When the time is up, you're entering the **DANGER ZONE**. The timer bar turns red, a clock starts ticking... it's very ominous and very, very dangerous! Now you have to act quickly, since you'll lose the game when the red timer bar runs dry.

But there is hope! For once you can use earned stars to activate and upgrade the special move **TIME MACHINE**. With **TIME MACHINE** you can turn back time (see below for more details).

And then there's the **SAVEME** too.

The **SAVEME** can reset the timer all back to the start. While you're in the danger zone, a hexagon card will occasionally start to glow and burn like a sun. That's a **SAVEME CARD**! Use that card in a combination while it's burning to trigger the **SAVEME**. Once you used a **SAVEME**, the **SAVEME CARD** won't reappear until you restart the level.

### Sad news

Even though **TIME MACHINE** and **SAVEME** are great for buying you time, you can't play on for eternity. Eventually the timer will get faster and faster. And unless you've got superhuman perception and reflexes it will battle you down in the end.

## STARS

There are several ways to earn **STARS** in the game. Each time you win a level, you'll get up to **5 STARS** dependent on how fast you can win.

You can win these stars only once per level, but you can repeat each level as often as you like until you get all 5 stars.

Later in game there are **JOKER CARDS**. Jokers are super-useful. Not only can they take every value from 1 to 11, there is also a **one-in-four chance** of winning a **BONUS STAR** when using a joker card.

But the most efficient way to earn stars is to play **HELL** or **DREAMLAND** (see below for more information).

### How to earn stars – all secrets revealed!

**in normal levels (before using a SAVEME):**

Reward | Beat the level before this point |
---|---|

5 STARS | 50% of TIMER BAR |

4 STARS | 75% of TIMER BAR |

3 STARS | entering the DANGER ZONE |

2 STARS | 50% through the DANGER ZONE |

1 STAR | beat the level at all |

**after using a SAVEME:**

Reward | Beat the level before this point |
---|---|

2 STARS | 50% of TIMER BAR |

1 STAR | entering the DANGER ZONE |

**in HELL** (see below):

Reward | Freeze HELL |
---|---|

14 STARS | at first try |

8 STARS | at second try |

4 STARS | at third try |

**in DREAMLAND** (see below):

In **DREAMLAND** you earn **STARS** (instead of getting **FLOWER STORMS**) by filling the **SCORE BAR**. In theory you could earn **UNLIMITED STARS** this way.

But the **SCORE BAR** drains if you stay inactive for too long. So you might lose your **STARS** again if you don't pay attention.

In addition **JOKER CARDS** will spawn more frequently than in normal levels (chance is multiplied by the factor 1.5). And on top of that it's sufficient to combine **only three cards** in a combination to activate the chance for a **JOKER CARD**. And as you can see below using a **JOKER CARD** gives you a 25% chance of winning a **BONUS STAR**.

So if you're a fast player and upgrade **HEAVEN** and **JOKERS** a lot, **DREAMLAND** is by far the best way to earn **STARS**.

## FLOWER STORM & FLOWER STRIKE

Sometimes there just isn't any possible move. This is indicated by shaking cards.

Don't worry! You can always use **FLOWER STORMS** and **FLOWER STRIKES**.

Just drag them from the bottom left corner onto a card and watch what happens.

Each time you fill your **SCORE BAR** at the upper left corner, you earn a **FLOWER STORM** (orange). This makes the score quite important, because **FLOWER STORMS** are very powerful. You should try to get as much as possible in each level and use them immediately!

When you finish a level all unused **FLOWER STORMS** are lost. So there is no use in hoarding them.

### Useful hint:

Each time you go to **HEAVEN** (see below) and come back, your **score multiplier** is increased. This way filling the **SCORE BAR** is getting much easier.

Go to **HEAVEN** as much as possible to maximize your **FLOWER STORM** production.

Then there are **FLOWER STRIKES** (cyan) which you can buy with the **STARS** you earned.

You never lose **FLOWER STRIKES** at the end of a level. You can keep them until you want to use them.

You should always keep a **FLOWER STRIKE** or two in reserve in case things get messy.

### Good to know

Even though **FLOWER STORM** and **FLOWER STRIKE** seem to work quite similarly, there is actually a quite important difference.

The effect of the orange **FLOWER STORM** depends on the level you're playing. Each level has a **MAX STEPS** property. Cards can't get further away from gold than this value. For example **REGEN CARDS** (see below) won't go back before this point.

The center card (the one you dropped the flower storm on) will be progressed **one quarter** of **MAX STEPS**. The ring around it will be progress **one eighth** and the second ring will be progressed **one sixteenth**.

Later levels have higher **MAX STEPS**, so **FLOWER STORMS** are becoming more powerful in more difficult levels.

The effect of the cyan **FLOWER STRIKE** on the cards is always **five steps**. The center card (the one you dropped the flower strike on) is hit twice. Hence it's progressed **ten steps** towards gold.

Even though **FLOWER STRIKES** do not become more powerful, they are quite cheap. If you encounter a level you can't beat, it's a working strategy to get a lot of stars by going to **HELL** and **DREAMLAND** and using **JOKER CARDS**, change those stars to **FLOWER STRIKES** and flowerstrike that level into oblivion.

## UPGRADES & SPECIAL MOVES

Use **STARS** to unlock **UPGRADES**. There are four **SPECIAL MOVES** and two **GENERAL UPGRADES**.

The **SPECIAL MOVES** are:

**TIME MACHINE****LIGHTNING****EXPLOSION****REVOLUTION**

The **GENERAL UPGRADES** are:

**HEAVEN****JOKERS**

The more you level up an **UPGRADE**, the bigger the effect of that **UPGRADE** will become.

### Secret:

Every **fifth** upgrade level is a bit more special than the other upgrade levels. Either the price isn't increased as much as with the other upgrade levels or the effect takes a bigger jump there.

It might be a good strategy to level an **UPGRADE** you like to a multiple of 5 (5/10/15/20) before concentrate on other **UPGRADES** again. Just saying...

For more details have a look at the upgrade tables below.

### TIME MACHINE

Combine 6-7-8 to turn back time.

Try to get back to the start to earn a **FLOWER STORM**.

### Good to know:

Level | Effect | Price |
---|---|---|

1 | 5 seconds | 11 stars |

2 | 6 seconds | 13 stars |

3 | 7 seconds | 15 stars |

4 | 8 seconds | 17 stars |

5 | 10 seconds | 18 stars |

6 | 11 seconds | 20 stars |

7 | 12 seconds | 22 stars |

8 | 13 seconds | 24 stars |

9 | 14 seconds | 26 stars |

10 | 16 seconds | 27 stars |

11 | 17 seconds | 29 stars |

12 | 18 seconds | 31 stars |

13 | 19 seconds | 33 stars |

14 | 20 seconds | 35 stars |

15 | 22 seconds | 36 stars |

16 | 23 seconds | 38 stars |

17 | 24 seconds | 40 stars |

18 | 25 seconds | 42 stars |

19 | 26 seconds | 44 stars |

20 | 30 seconds | 45 stars |

### LIGHTNING

Match two or more aces to create **LIGHTNING**.

**LIGHTNING** looks for cards that are most behind and progresses them without changing their values.

The more aces you combine the more cards are struck by **LIGHTNING**.

### Good to know:

Level | Effect | Price |
---|---|---|

1 | 2 cards / 1 step | 12 stars |

2 | 3 cards / 1 step | 13 stars |

3 | 4 cards / 1 step | 14 stars |

4 | 5 cards / 1 step | 15 stars |

5 | 5 cards / 2 steps | 16 stars |

6 | 6 cards / 2 steps | 17 stars |

7 | 7 cards / 2 steps | 18 stars |

8 | 8 cards / 2 steps | 19 stars |

9 | 9 cards / 2 steps | 20 stars |

10 | 9 cards / 3 steps | 21 stars |

11 | 10 cards / 3 steps | 22 stars |

12 | 11 cards / 3 steps | 23 stars |

13 | 12 cards / 3 steps | 24 stars |

14 | 10 cards / 4 steps | 25 stars |

15 | 10 cards / 5 steps | 26 stars |

16 | 11 cards / 5 steps | 27 stars |

17 | 10 cards / 6 steps | 28 stars |

18 | 10 cards / 7 steps | 29 stars |

19 | 10 cards / 8 steps | 30 stars |

20 | 12 cards / 10 steps | 33 stars |

### EXPLOSION

Match three or more number cards to create **EXPLOSIONS**.

Number cards are the cards from 2 to 9.

**EXPLOSIONS** turn cards that are most behind. This will change their values too.

The more cards you combine the more **EXPLOSIONS** will occur.

### Good to know:

Level | Effect | Price |
---|---|---|

1 | 2 cards / 1 step | 12 stars |

2 | 3 cards / 1 step | 13 stars |

3 | 4 cards / 1 step | 14 stars |

4 | 5 cards / 1 step | 15 stars |

5 | 5 cards / 2 steps | 16 stars |

6 | 6 cards / 2 steps | 17 stars |

7 | 7 cards / 2 steps | 18 stars |

8 | 8 cards / 2 steps | 19 stars |

9 | 9 cards / 2 steps | 20 stars |

10 | 9 cards / 3 steps | 21 stars |

11 | 10 cards / 3 steps | 22 stars |

12 | 11 cards / 3 steps | 23 stars |

13 | 12 cards / 3 steps | 24 stars |

14 | 13 cards / 3 steps | 25 stars |

15 | 12 cards / 4 steps | 26 stars |

16 | 13 cards / 4 steps | 27 stars |

17 | 14 cards / 4 steps | 28 stars |

18 | 12 cards / 5 steps | 29 stars |

19 | 12 cards / 6 steps | 30 stars |

20 | 14 cards / 8 steps | 33 stars |

### REVOLUTION

Reach 21 with small number cards (2 to 6) to start a **REVOLUTION**.

Examples:

5-5-5-6 or 4-5-6-6

**REVOLUTION** will banish **ROYAL CARDS** (J, Q, K).

The earlier you're starting a **REVOLUTION** in a level the more it will progress the cards it's hitting.

If you manage to banish all **ROYAL CARDS** through **REVOLUTION**, you'll earn a **FLOWER STRIKE**.

### Good to know:

Level | Effect | Price |
---|---|---|

1 | 2 cards / 10% | 12 stars |

2 | 3 cards / 11% | 13 stars |

3 | 4 cards / 12% | 14 stars |

4 | 5 cards / 13% | 15 stars |

5 | 5 cards / 19% | 16 stars |

6 | 5 cards / 21% | 17 stars |

7 | 5 cards / 23% | 18 stars |

8 | 5 cards / 25% | 19 stars |

9 | 5 cards / 27% | 20 stars |

10 | 6 cards / 27% | 21 stars |

11 | 6 cards / 29% | 22 stars |

12 | 6 cards / 31% | 23 stars |

13 | 6 cards / 33% | 24 stars |

14 | 6 cards / 35% | 25 stars |

15 | 7 cards / 36% | 26 stars |

16 | 7 cards / 37% | 27 stars |

17 | 7 cards / 38% | 28 stars |

18 | 7 cards / 39% | 29 stars |

19 | 7 cards / 40% | 30 stars |

20 | 10 cards / 40% | 33 stars |

### HEAVEN

You can reach **HEAVEN** by filling up the progress bar on the right.

But the progress bar will always drain. So you have to be quick.

In **HEAVEN** you can turn cards by just touching them. Use more than one finger to be more effective.

### Good to know:

Level | Duration | Effect of touch | Price |
---|---|---|---|

0 | 4.0 seconds | 1 step | -- |

1 | 4.1 seconds | 1 step | 14 stars |

2 | 4.2 seconds | 1 step | 16 stars |

3 | 4.3 seconds | 1 step | 18 stars |

4 | 4.4 seconds | 1 step | 20 stars |

5 | 4.5 seconds | 2 steps | 21 stars |

6 | 4.6 seconds | 2 steps | 23 stars |

7 | 4.7 seconds | 2 steps | 25 stars |

8 | 4.8 seconds | 2 steps | 27 stars |

9 | 4.9 seconds | 2 steps | 29 stars |

10 | 5.0 seconds | 3 steps | 30 stars |

11 | 5.1 seconds | 3 steps | 32 stars |

12 | 5.2 seconds | 3 steps | 34 stars |

13 | 5.3 seconds | 3 steps | 36 stars |

14 | 5.4 seconds | 3 steps | 38 stars |

15 | 5.5 seconds | 4 steps | 39 stars |

16 | 5.6 seconds | 4 steps | 41 stars |

17 | 5.7 seconds | 4 steps | 43 stars |

18 | 5.8 seconds | 4 steps | 45 stars |

19 | 5.9 seconds | 4 steps | 47 stars |

20 | 6.0 seconds | 5 steps | 48 stars |

### JOKERS

If you combine more than three cards there is a chance to create **JOKER CARDS**.

**JOKER CARDS** can take any value from 1 to 11.

When using a **JOKER CARD** there is a 25% chance of earning a **BONUS STAR**.

### Good to know:

Level | Chance | Price |
---|---|---|

1 | 2% | 12 stars |

2 | 3% | 14 stars |

3 | 4% | 16 stars |

4 | 5% | 18 stars |

5 | 6% | 20 stars |

6 | 7% | 22 stars |

7 | 8% | 24 stars |

8 | 9% | 26 stars |

9 | 10% | 28 stars |

10 | 11% | 30 stars |

11 | 12% | 32 stars |

12 | 13% | 34 stars |

13 | 14% | 36 stars |

14 | 15% | 38 stars |

15 | 16% | 40 stars |

16 | 17% | 42 stars |

17 | 18% | 44 stars |

18 | 19% | 46 stars |

19 | 20% | 48 stars |

20 | 21% | 50 stars |

Work in progress... to be continued.

Topics in the making:

### Special cards

- ICE
- REGENERATION
- STEEL
- STONE
- CONNECTION

### Special game modes

- HELL
- DREAMLAND